May 1, 2019
Featured: Vladimir Ilic
Valdimir Ilic (VRHUMAN) creates beautiful patterns and harmonies in MasterpieceVR
Vladimir Ilic is an industrial/automotive designer and VR Art Director. He has been boldly exploring the latest VR creation tools, making inspiring art and models that reveal the power of this new technology. His work helps bridge the gaps between artists, designers and developers, and to connect people enthusiastic about new creative technologies. He took the time to share his thoughts with MasterpieceVR about the creative VR landscape, his workflow, and where he'd like to see from VR technology in the future.
Before working in VR did you have any experience creating 3D art?
I worked with "traditional" 3D tools like Cinema 4D, Maya and ZBrush before I made the jump to VR. They are still an integral part of my workflow when creating artwork, designs and concepts in VR.
What do you like most about this new approach to creating 3D art?
The process of creating in VR is still very exciting to me, even after hundreds of hours, there is still so much to explore and experiment with. I haven't lost the excitement of seeing paint and geometry float mid-air in front of me. Painting with light and fire never gets boring.
When did you find out that VR art was something worth pursuing and exploring further?
I got my VR system with the intent of creating art and designs from day one. After the first VR Art tools evolved and got new features the possibilities got broader and more exciting as time went by. A design in VR can stand by itself or be implemented into games, experiences which is very exciting to me. There are still a lot of things I want to experiment with in VR/AR. On my VR journey so far I had the honour to meet incredible people and make friends all over the world and work with amazing companies on VR projects.
"Creating in VR is the same as speaking a language or writing music. You play with concepts and look for patterns and harmonies."
Have VR art programs changed the way you approach your art?
Yes absolutely! It is very interesting to reflect on how your process of creating changes in VR. You let go of ingrained concepts like gravity, canvas limitations and light to some extent. But then you come back with all the knowledge acquired designing before VR to create something completely new. This back and forth is very important to my process and motivates me to experiment in this medium.
What is your general workflow and how have you adapted VR into this workflow?
I have experimented with different techniques I used in traditional media like sketching, outlining and blocking in shapes. The most important part is getting the idea out of your head and into VR. After that the idea evolves as you progress and in some cases changes in something completely new. I focus a lot on expression and art direction to communicate my ideas. To me creating in VR is the same as speaking a language or writing music. You play with concepts and look for patterns and harmonies. But the most important thing is to have fun in the process!
Do you feel you’ve approached the limit of what you can do with this new technology, or do you feel you have a lot more to explore?
We have just begun! The only limiting factor at the moment for me is time and in some cases hardware limitations. The cool thing about creations in VR is that you can implement them into countless ways like games and music.
Tell us about the first piece you made in MasterpieceVR?
The name MasterpieceVR asked for a modern rendition of a sculpture that combines the craftsmanship of traditional sculpters and current technology. Some parts of the Silver Lady defy gravity and float midair. I aimed to create something that invokes a sense of embarking on a new adventure.
I really like the bold approach of fusing painting with sculpting inside the same workspace. Having access to both inside the same app makes you think differently about your process and generates new ideas.
What are you looking forward to with the future of VR and art?
I look forward to seeing new input methods that make it more exciting for artists and designers to create inside VR, with controllers aimed at providing a natural or even experimental approach to painting and sculpting. The current headsets are great, but I´m excited to work with new hardware that allows for longer sessions without getting uncomfortable and heavy.