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At first it may not be clear exactly how the sculpt tool and brush tool work, and how they can be used together.SculptA white cube outline shows the location and boundaries of your sculpting space. You can only sculpt within the bounds of the cube. (The cube can be moved or scaled by holding the grip button on one or two controllers.) Increasing the resolution of your cube will allow you to sculpt with finer detail, but at the cost of performance.BrushThe brush tool can be used to add sharp detail where sculpting wouldn't suffice, or to add special effects to your sculpture. Because ribbons are separate from your sculpture, they can be drawn outside of the cube boundaries. This could be used to extend your sculpture outside of the cube bounds. To achieve very fine details, the grab tool can be very useful. If you draw your details large, then you can grab them and shrink them into place. The same method can be used to create very large brushes.
Images and 3D models can be loaded as references in MasterpieceVR. Your files must be placed under "Documents\MasterpieceVR\References". Image formats that are supported include: JPG and PNG. 3D model filetypes that are supported include: OBJ, FBX, and STL. Reference Images can be locked by selecting the lock icon above the image. Locked references cannot be interacted with until the lock icon is selected again. 3D references can only be closed by quickly tossing the reference away from you.
ExportingSculptures can be exported as a few common filetypes: OBJ, FBX, and STL. If you choose to export your sculpture with color, color data is saved as vertex colors. Quads and triangles refer to how the exported mesh faces appear. Triangles exports every face individually, while quads combine triangles in a way that lends itself to animated meshes. Higher cube resolutions will cause the export process to take longer. Some 3D editing applications do not support vertex colors on OBJ or FBX files. You may need to first open that file in an application that does support vertex colors (such as 3D Builder or MeshLab), and then export as PLY or DEA.
ImportingModels can be imported as references. OBJ, FBX, and STL files can be imported. If a model is placed under "Documents\MasterpieceVR\References" it will appear on the references menu within MasterpieceVR. Imported models can be moved and scaled by moving your controller near the model. The model will highlight when you are close enough to move it. These models are used as reference only, cannot be modified with MasterpieceVR, and will not be saved when you save your sculpture.
Up to 20 users can be in a room at once. Up to 4 of those users can modify the sculpture, everyone else must be a spectator. There are 4 ranks a user can have in a room. These ranks dictate what a user can and cannot do within a room. They are: host, owner, artist, and spectator. • The host can kick, promote and demote users. • The host fully controls all room functions until they leave the room, at which point the host status is passed onto the next highest ranked user. Owners can control all room functions just like a host, but cannot change the rank of the host. • Artists can modify the sculpture, but cannot kick, promote or demote other users. • Spectators can only view the sculpture. Moving the cube works differently while sculpting with other users. You cannot move the cube away from another user. The cube will move for you only, and will stay in the same location for the other user.Current Limitations• Sculptures cannot be loaded when in a multiplayer room. • The brush grab tool is disabled while in a multiplayer room.
MasterpieceVR has two menu modes; basic and advanced. The basic menu has a more focused feature set, and is great for beginners. Menus will be smaller, and have fewer buttons in basic mode. If you would like to switch menu modes, you can go to Options->Settings->Advanced. Selecting the "Advanced" button change your menu mode.
Currently MasterpieceVR will only work reliably on Windows 10 (and probably Windows 8, but not tested yet). A VR capable machine is needed. Please refer to our store page for more detailed requirements.
LayersWe know layers are an important feature to many people. We are working on this feature, but some things need to be done before layers are stable enough for use. Mixed RealityWe have mixed reality support currently, but it was built for our very specific setup. We need to prepare documentation before this functionally can be easily used.Multiplayer ModesAdditional multiplayer modes are being worked on. The only mode available currently is "free" mode. This mode makes it impossible for another user to move your sculpture away from you. Other future modes may include "turns" (one user can move the sculpture at a time) and "fixed" (the sculpture cannot be moved).Multiplayer File LoadingWe are working on a way to load saved sculptures while in a multiplayer room. We are working on a more efficient way of sending files.
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